Understanding Gamut Errors : Our camerasf sensors pick up information in RGB form. Our monitors and even our home TV systems also display the information on their display in RGB form. However, our studios and transmission systems use Y, Pb, Pr in order to process our work. There are several reasons that we convert our RGB information to Y, Pb, Pr for processing. Y, Pb, Pr reduces unwanted color detail and effectively dedicates more bandwidth to the luminance channel where detail is best appreciated by the audience. Also, it is easier and less demanding to build systems processing Y, Pb, Pr.
It is this conversion issue from RGB to Y,Pb,Pr (and visa-versa) that makes it imperative to monitor not only Y,Pb,Pr but also the RGB channels. As it works out, there are legal value combinations in Y,Pb,Pr that result in illegal RGB values (over or under range). This results in a particular color (any combination of RGB) to be gclippedh either at the lows or highlights and creates serious unwanted artifacts.
Take a look at the shot above. The bottom-left quadrant shows the real picture. A CINEZONE view (top-left) shows levels in false colors. The 5-Bar display (bottom-right) shows luminance (first bar) is a bit overlevel (clipping at the highlights). It also depicts RED (4th bar) to be way to hot (clipped). The top-right quadrant shows where the luminance (Y) and RED channel are being violated on the picture. Small gamut errors in specular areas and at the edges of highlights may be acceptable for artistic purposes but should be avoided as they cannot be corrected/adjusted in post production. The screens above indicate that the RED channel is way to hot in this shot and it is effecting the majority of the image.
Want to know how we actually manage to take the shot and make it legal? Read belowc..
HOW WE TOOK THE SHOT